Impossible to talk about Rain Risk 2 without thinking in advance rain risk.
Few sequels have so successfully leveraged the strengths of their predecessors, and in the case of developer Hopoo Games, few studios have grasped so firmly what made their previous work great. Rain Risk 2 husky, intelligent and extremely strange continuation. It’s also exciting and wonderful – not only because it improves on what came before, but also because it reimagines a formula that was already brilliant from the start.
rain risk was released in 2013, at the beginning of the roguelike renaissance that has led to the ubiquity of the genre today. Along with games like Sacrifice of Isaac and original Rogue Legacy, rain riskThe main loop focuses on repeating procedurally generated levels while players can unlock persistent items and characters for future playthroughs. But unlike their contemporaries, most of whom cared more about accumulating skills and power, Hopoo Games seemed to be fascinated by accumulating wisdom.
rain riskbranded mechanics, after all, lies in the name itself. In this action-packed side-scrolling platformer, you fight your way through 2D levels in search of a teleporter that will take you to the next area. Catch? You need to defeat the boss before the teleport can work. Second catch? Difficulty gradually increases throughout the run. You can stay in each area for as long as you want, scouring every platform and crevice for weapons and upgrades, knowing that every second brings you closer to the next level of enemies, with bigger health bars and more varied attacks.
Rain Risk 2 asks the same question as its predecessor: are you really ready for the next meeting? You Of course?
Because yes, you found a shoulder mortar, and yes, that teddy bear’s damage resistance will hold off a few more bullets. But in the meantime, giant flaming golems have started to appear, and these floating jellyfish have much more health than before you spent 25 seconds to reach the crate on the rock. If you’ve ever played sports or played a musical instrument, you’re probably familiar with the paradigm that Hopoo games are built around: you can practice, but so can everyone else. And getting better means gaining the wisdom to know if you’re fully prepared.
FROM Rain Risk 2Hopu literally changed perspective. This is no longer a 2D scroller, but a third-person shooter set in 3D arenas. It was released in early access in 2019, before its full release in August 2020. Since then, I’ve played it occasionally, dabbled every time Hopu added a new character or biome. I’ve always come away impressed, if not totally hooked, with everything I’ve seen.
But recently, with the release of the Survivors of the Void update, I really got into it. And maybe it’s because I spent this time exhausting myself so much Spelunky 2 as well as Rogue Legacy 2 – games that almost perfected the art of 2D action platforming – but suddenly Rain Risk 2Adding Z axis clicked. Three years ago it seemed useless, but now I’m fascinated by how it both gives me more control and also gives me So much more cause for concern. What’s more, I play enough to unlock more characters and marvel at how Hopoo has adapted their skills to work in a much more open environment. Loader is a particular pleasure – its Grapple Fist allows me to float in the air, admiring the verticality and depth that Hopoo squeezed out of the first game’s formula, right before I punch the magma worm in its stupid face.
Sheltering in Rain Risk 2 reminds me most of those early days with my family’s new Nintendo 64, when a simple change of perspective was all. I no longer looked at Link through the invisible roof—I actually walked into the wooden entrance of the Deku Tree and felt the superplot high above me. I didn’t just jump through the lava-filled gap in Bowser’s castle – I aimed at the platform and missed. only on the leftbefore setting my ass on fire and flying back into the air with a chance to point out where I landed. Clearlymy baby brain told me there are entire universes that we have yet to explore.
I realize that I’m exaggerating poetry here. But how ocarina of time as well as Super Mario 64 long before that Rain Risk 2 showed me how a simple, elegant idea can be turned into something even more elegant. Mario’s first outing on the Nintendo 64, in particular, was proof that we never know what’s going to happen next, and that the simple act of jumping can take on a whole new meaning if only the designers can tilt their heads to see it from a different angle.
It has Rain Risk 2 had the same impact as Mario 64? Of course not. Its capabilities are clearly limited, and its ambitions are limited to a small world focused on frantic combat in a straight, endless game loop. But did Rain Risk 2 to remake a game that I still consider close to perfection? Absolutely. Should Hopoo ever do Rain Risk 3it’s hard for me to imagine what it will look like – my imagination swims at the thought of universes that the studio has not yet shown me.
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