Minecraft Owner Microsoft Bans NFTs, NFT Worlds Calls It A Step Back


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Minecraft has established itself as the most popular video game of all time, with almost 240 million copies sold worldwide since its public release in 2011, thanks in large part to its free and creative gameplay, as well as its populist approach to managing the online platform where its players congregate. to explore, build, fight zombies and, yes, even mine the necessary materials.

On Wednesday, a blog post on the Minecraft website announced that in order to maintain the game’s egalitarian goals, the company is banning the sale of non-fungible tokens, or NFTs, from servers it owns or operates.

(If you’re behind on NFTs: it can be just about any digital asset, such as a music video, video, digital photo, digital art, or in the case of video games, a character’s clothing or weapon, a building, or whatever.) a modification that is identified by a unique sequence of digital code. This code lives on a digital general ledger or blockchain, platforms that include a transparent, crowd-verified system for keeping records and work to track, verify, and transfer certain types of assets quickly, seamlessly, and beyond control of a particular organization. You can purchase NFT, which grants ownership of that line of code, but does not necessarily transfer any other rights, such as copyright protection or the right to use a license. image, clip, etc.)

Minecraft’s early success generated huge interest from well-known game development companies and Silicon Valley venture capital firms just a few years after its debut. Microsoft, which was keen to port the game to its XBox console, ended up being the winner, buying the rights to the game and its developer, Mojang Studios, for a cool $2.5 billion back in 2014.

So, how are things going with the NFT ban? In a blog post, Mojang Studios said it felt obligated to protect users of its gaming platform from the effects of Minecraft-related NFT sales, stating that selling them is against rules set in place to ensure that Minecraft “remains a community that everyone has access to.” have access.” to the same content.

“NFTs…may create scarcity and exclusion patterns that go against our guidelines and the spirit of Minecraft,” the blog post reads. “In order to provide Minecraft players with a secure and inclusive experience, blockchain technologies are not allowed to be integrated into our client and server applications, and Minecraft in-game content such as worlds, skins, character items, or other mods may not be used. using blockchain technology to create a scarce digital asset.”

Minecraft noted that some of the ways NFTs were finding markets in the game world included modifications to world files and “skin packs”, collections of clothing and accessories that allow players to customize digital characters created in Minecraft. Minecraft has also raised concerns about other footholds for NFT sales, such as creating collectible NFTs in Minecraft, allowing players to earn NFTs for activities performed on the server, or earning Minecraft NFT rewards for activities outside of the game.

“NFTs do not cover our entire community and create a scenario for the haves and have-nots,” the blog post reads. “The NFT’s speculative pricing and investment mentality detracts from the game and encourages profit making, which we believe is inconsistent with the long-term joy and success of our players.”

Minecraft has also highlighted its concerns about the volatility of NFT investment markets and cases of outright fraud.

“We are also concerned that some third-party NFTs may not be reliable and could cost a lot to players who buy them,” the blog states. “Some third-party NFT implementations are also completely dependent on blockchain technology and may require an asset manager, which may disappear without notice.

“There have also been instances of NFTs being sold at artificially or fraudulently inflated prices.”

What the NFT developers have to say about it: NFT Worlds is one of the developers of NFT mods specifically made for Minecraft and has also created “play to earn” games that pay out their own WRLD cryptocurrency for every 30 minutes of play, according to TechCrunch.

Following the news of Minecraft’s NFT ban, the company tweeted that it was caught off guard by the announcement of the new policy and suggested that the ban could have negative repercussions for Minecraft.

“First of all, this unexpected announcement by Microsoft/Minecraft to outright ban all possible uses of NFTs and blockchain technologies in Minecraft looks like a step backwards in innovation and may even have painful consequences for them in the long term,” the post reads. reads the tweet. “We’ll see how it turns out.”

NFT Worlds said they have been trying to contact Minecraft developers to further discuss the ban and hopefully work towards “an alternative outcome that is beneficial to the Minecraft player base as well as Microsoft’s interest in blockchain/NFT technology.”

But if the company can’t find a compromise, NFT Worlds hinted that it could just move on to building its own Minecraft-style gaming platform and leave “Minecraft and Microsoft completely out of the picture with no way to stop us.”

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