Destiny 2Solstice summer seasonal event is just around the corner and this year’s loot celebration is ahead Bangui made big changes. Some of them I like. Others not so much. The proof will be how balanced the overall work of the event is, but now I’m intrigued in a way I haven’t been in years.
In the pastt, Destiny 2 The Solstice was just an all-too-familiar grindfest, plagued by annoying wrinkles. Bungie tries shake it up this timeand here’s how. As previously teased, Solstice celebrations will now be organized around a single event card to make things easier to keep track of. Like the current weekly tasks tab, it will help you keep up with all your long-term goals. It also monetizes.
Throughout the Solstice event, you will earn tickets, and if you pay $10 to unlock the premium tier of the event card, you can start redeeming those tickets for new exclusive rewards. Some Solstice cosmetics will also be sold through the regular Eververse microtransaction store, but others will be locked behind the event map. This is supposed to save players money as the total amount of rewards earned is over $30 if they were sold in the store. It’s efficient new mini season pass.
But the real meat of Solstice is armor, and the changes to it are much more intriguing. There is an elaborate new currency economy, and it’s all geared towards upgrading gear so you can re-roll it for higher custom stats. It’s very confusing and also incredibly in line with the brand. Destiny 2. Here’s how Bungie breaks it down:
- Earn Kindling by completing Solstice Event Challenges
- Spend a Kindling to improve your armor stat potential.
- Earn Silver Leaves by completing quests throughout the game.
- Turn Silver Leaves into Silver Ash by completing the new quest: Bonfire Bash.
- Spend Silver Ash to change armor stats in the Armor Mods screen.
There are three levels of armor upgrade. Each time a new level is unlocked, it is applied to each piece of that armor. Once you’ve unlocked all levels, you can start choosing which stats to max out on the reroll (the armor will also start glowing, though the best glows will still be locked behind a microtransaction). The idea is to allow you to race armor with a specific build in mind, be it challenges, grandmaster nightfalls, or any other end-game activity. Sounds great, at least in theory.
In practice, there are several ways this can really suck. The most obvious way is if this new system runs into bottlenecks and makes it difficult to work at your own pace. Basically there’s no reason to reroll armor before you hit max upgrades, but these upgrades are based on completing event map challenges, which can cause you to hit the limit on leaves or ash before you can do anything with them. meaningful. I hope this does not happen, and I hope that the actions will be generous in awarding new currencies.
I say “hopefully” because I’m really looking forward to the Solstice this year. It’s been a long time since I last wrote about Destiny 2. Things are a bit like/hate right now, which is saying something considering Bungie’s shooter has been causing mixed emotions for almost eight years now. Ghost Season has been a real disappointment for me so far, especially coming off the thrill that was witch queen.
Traditionally I burned out very quickly at the annual Solstice event, but after some longer breaks from the game than usual this year, I sincerely want to get back into it and do something other than another awful Nightmare Containment playthrough. The summer release calendar is empty (with some notable exceptions) and I need something to fill in the gaps. I also desperately need more cooling. Getting three different currencies and another paid pass for maximum rewards may not sound like it, but when Fate correctly understands that can be pure bliss.
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